RenderOpBuilder *builder)
{
GskRenderNode *child = gsk_offset_node_get_child (node);
- const guint child_type = gsk_render_node_get_node_type (child);
const float dx = gsk_offset_node_get_x_offset (node);
const float dy = gsk_offset_node_get_y_offset (node);
- /* TODO: We do this only for selected node type we know handle
- * builder->dx/dy correctly. That should be "all nodes" eventually.
- */
- switch (child_type)
- {
- case GSK_TEXT_NODE:
- case GSK_TEXTURE_NODE:
- case GSK_COLOR_NODE:
- case GSK_COLOR_MATRIX_NODE:
- case GSK_SHADOW_NODE:
- case GSK_BORDER_NODE:
- case GSK_OUTSET_SHADOW_NODE:
- case GSK_LINEAR_GRADIENT_NODE:
- case GSK_CLIP_NODE:
- case GSK_ROUNDED_CLIP_NODE:
- {
- ops_offset (builder, dx, dy);
- gsk_gl_renderer_add_render_ops (self, child, builder);
- ops_offset (builder, - dx, - dy);
- }
- break;
-
- default:
- {
- graphene_matrix_t transform, transformed_mv;
-
- graphene_matrix_init_translate (&transform,
- &GRAPHENE_POINT3D_INIT(dx, dy, 1.0));
- graphene_matrix_multiply (&transform, builder->current_modelview, &transformed_mv);
-
- ops_push_modelview (builder, &transformed_mv);
- gsk_gl_renderer_add_render_ops (self, child, builder);
- ops_pop_modelview (builder);
- }
- }
+ ops_offset (builder, dx, dy);
+ gsk_gl_renderer_add_render_ops (self, child, builder);
+ ops_offset (builder, - dx, - dy);
}
static inline void